Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 37, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 1 (map=1)
found location 1: 68, 36, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found location 2: 60, 44, 2 (map=2)
found location 3: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found location 2: 46, 36, 1 (map=1)
found location 3: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28586 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 37, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found location 2: 46, 36, 1 (map=1)
found location 3: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28279 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 29437 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 37, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found location 2: 46, 36, 1 (map=1)
found location 3: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27660 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 37, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found location 2: 46, 36, 1 (map=1)
found location 3: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27660 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 37, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found location 2: 46, 36, 1 (map=1)
found location 3: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27660 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 37, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27352 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 37, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27352 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27352 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24192 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24192 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24192 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 29436 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27352 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 29436 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24192 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27355 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 29436 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 29436 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24192 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27355 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27355 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24192 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24192 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24192 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 29436 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 29746 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 29746 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 29746 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 29439 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 29235 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27763 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24600 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24600 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24600 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24600 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24600 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 23988 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 23988 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27111 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27111 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27111 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27111 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27111 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27111 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x1F   ; (mask=0x1f)
found count=5 (count=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27111 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 29120 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24401 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24401 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24401 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_2.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24401 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24401 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24401 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24401 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24401 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24401 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 28332 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_3.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24088 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_2_NEW.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_1.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27088 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24088 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24088 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 33, 1 (map=1)
found location 1: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27088 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27088 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24088 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27088 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24088 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24088 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27088 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24088 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 24088 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27088 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 27088 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26903 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26576 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 23769 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 23769 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26585 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=1 (integer 1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26585 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26769 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26585 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26769 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26769 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26585 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26585 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 23769 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26585 bytes
Chose "Events_3.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 23769 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26769 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Transport 2 (unit id=42)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 4, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26585 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 104492 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 103640 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 103640 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 103640 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 103640 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 103640 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 103640 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=0 (bit=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=1 (bit=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=4th Mar Rifle (id=2)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=5th Mar Rifle (id=4)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF SCENARIOLOADED
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TRANSPORT found
looking for unit=,state=,mode=,type=
found unit=3rd Mar Rifle (id=27)
found state=On
found mode=Use
found type=2 (bit=4)
@ENDIF found
@ENDEVENTS found

remaining heap space: 103640 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26326 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26142 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26326 bytes
Chose "Events_2.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26142 bytes
Chose "Events_1.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26326 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26142 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 23326 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26142 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 26326 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 23326 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Submarine (unit id=48)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 9, 53, 0 (map=0)
found location 1: 5, 55, 0 (map=0)
found location 2: 1, 77, 0 (map=0)
found location 3: 82, 40, 0 (map=0)
found location 4: 91, 51, 0 (map=0)
found location 5: 93, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=9 (integer 9)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Nature (king id=4)
found state=Off
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 25858 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name 1stStrikesOnIwoJimaBulletin2.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Nature (king id=4)
found state=Off
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 20023 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name 1stStrikesOnIwoJimaBulletin2.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 47, 33, 1 (map=1)
found location 2: 47, 37, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Nature (king id=4)
found state=Off
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 20023 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name 1stStrikesOnIwoJimaBulletin2.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found location 2: 48, 36, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Nature (king id=4)
found state=Off
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 20023 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name 1stStrikesOnIwoJimaBulletin2.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found location 2: 48, 36, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Nature (king id=4)
found state=Off
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 20023 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name 1stStrikesOnIwoJimaBulletin2.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found location 2: 48, 36, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Nature (king id=4)
found state=Off
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 20023 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name 1stStrikesOnIwoJimaBulletin2.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Nature (king id=4)
found state=Off
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 19839 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name 1stStrikesOnIwoJimaBulletin2.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Nature (king id=4)
found state=Off
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 17023 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name 1stStrikesOnIwoJimaBulletin2.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 47, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 59, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 59, 57, 0 (map=0)
found location 2: 62, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found location 1: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 49, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 29, 0 (map=0)
found location 1: 57, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 64, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 60, 52, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 29, 0 (map=0)
found location 1: 70, 30, 0 (map=0)
found location 2: 70, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 28, 0 (map=0)
found location 1: 52, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 35, 1 (map=1)
found location 1: 64, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 60, 32
found location 1: 60, 32
found location 2: 60, 32
found location 3: 60, 32

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 33, 1 (map=1)
found location 1: 56, 34, 1 (map=1)
found location 2: 63, 27, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 35, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 33, 1 (map=1)
found location 1: 62, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 57, 31
found location 1: 57, 31
found location 2: 57, 31
found location 3: 57, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 23, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 72, 28
found location 1: 72, 28
found location 2: 72, 28
found location 3: 72, 28

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 31, 2 (map=2)
found location 1: 73, 31, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 72, 32, 2 (map=2)
found location 1: 70, 30, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 4 (unit id=76)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 4 (id=76)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 50
found location 1: 62, 50
found location 2: 62, 50
found location 3: 62, 50

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 1 (map=1)
found location 1: 65, 47, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 1 (map=1)
found location 1: 69, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 51, 1 (map=1)
found location 1: 67, 55, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 50, 1 (map=1)
found location 1: 62, 46, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 35, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 42, 1 (map=1)
found location 1: 59, 39, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 36, 2 (map=2)
found location 1: 58, 40, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 46, 36, 0 (map=0)
found location 2: 55, 31, 0 (map=0)
found location 3: 55, 43, 0 (map=0)
found location 4: 59, 53, 0 (map=0)
found location 5: 65, 51, 0 (map=0)
found location 6: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 60, 28, 0 (map=0)
found location 2: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 43, 0 (map=0)
found location 3: 59, 53, 0 (map=0)
found location 4: 65, 51, 0 (map=0)
found location 5: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 29, 0 (map=0)
found location 1: 60, 48, 0 (map=0)
found location 2: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 51, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 48, 0 (map=0)
found location 1: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 34, 1 (map=1)
found location 1: 61, 33, 1 (map=1)
found location 2: 59, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=4 (integer 4)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 69, 51, 0 (map=0)
found location 1: 67, 51, 0 (map=0)
found location 2: 64, 48, 0 (map=0)
found location 3: 67, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Nature (king id=4)
found state=Off
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 17023 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name 1stStrikesOnIwoJimaBulletin2.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 65, 51, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 52, 0 (map=0)
found location 1: 64, 54, 0 (map=0)
found location 2: 64, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 65, 57, 0 (map=0)
found location 2: 66, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 63, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 32, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 30, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 45, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 59, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 35, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 41, 0 (map=0)
found location 1: 72, 38, 0 (map=0)
found location 2: 72, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 68, 40, 0 (map=0)
found location 1: 68, 42, 0 (map=0)
found location 2: 72, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 43, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found location 1: 67, 43, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 51, 0 (map=0)
found location 1: 71, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 47, 0 (map=0)
found location 1: 59, 49, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 40, 44, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 43, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 67, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 54, 28, 0 (map=0)
found location 2: 58, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found location 1: 69, 39, 0 (map=0)
found location 2: 70, 42, 0 (map=0)
found location 3: 70, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 31, 1 (map=1)
found location 1: 62, 28, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 1 (map=1)
found location 1: 59, 31, 1 (map=1)
found location 2: 60, 30, 1 (map=1)
found location 3: 57, 31, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 33, 2 (map=2)
found location 1: 68, 36, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 67, 35
found location 1: 67, 35
found location 2: 67, 35
found location 3: 67, 35

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 32, 1 (map=1)
found location 1: 67, 37, 1 (map=1)
found location 2: 66, 42, 1 (map=1)
found location 3: 66, 30, 1 (map=1)
found location 4: 64, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 44, 2 (map=2)
found location 1: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 39, 2 (map=2)
found location 1: 67, 37, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 1 (map=1)
found location 1: 52, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 1 (map=1)
found location 1: 50, 34, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found locations
found location 0: 59, 43, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 56, 36, 0 (map=0)
found location 2: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 54, 32, 0 (map=0)
found location 3: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 51, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 53, 0 (map=0)
found location 1: 57, 47, 0 (map=0)
found location 2: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 57, 1 (map=1)
found location 1: 59, 51, 1 (map=1)
found location 2: 65, 51, 1 (map=1)
found location 3: 57, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 16, 60, 1 (map=1)
found location 1: 14, 62, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=R. Adm. Ichimura (id=67)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 45, 2 (map=2)
found location 1: 59, 47, 2 (map=2)
found location 2: 60, 50, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Nature (king id=4)
found state=Off
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 19839 bytes
Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name 1stStrikesOnIwoJimaBulletin2.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=16 (turn number 16)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=27 (turn number 27)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 62, 56, 0 (map=0)
found location 2: 62, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 66, 50, 0 (map=0)
found location 2: 67, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found location 2: 64, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 57, 0 (map=0)
found location 1: 64, 56, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 49, 0 (map=0)
found location 1: 61, 51, 0 (map=0)
found location 2: 63, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 50, 0 (map=0)
found location 1: 62, 52, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 61, 0 (map=0)
found location 1: 18, 62, 0 (map=0)
found location 2: 19, 63, 0 (map=0)
found location 3: 19, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 17, 59, 0 (map=0)
found location 1: 19, 59, 0 (map=0)
found location 2: 20, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 22, 60, 0 (map=0)
found location 1: 22, 62, 0 (map=0)
found location 2: 20, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 24, 62, 0 (map=0)
found location 2: 24, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 27, 59, 0 (map=0)
found location 1: 23, 59, 0 (map=0)
found location 2: 20, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 18, 60, 0 (map=0)
found location 1: 20, 60, 0 (map=0)
found location 2: 22, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 61, 0 (map=0)
found location 1: 21, 61, 0 (map=0)
found location 2: 22, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 35, 0 (map=0)
found location 1: 47, 37, 0 (map=0)
found location 2: 47, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 38, 0 (map=0)
found location 2: 47, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 38, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 47, 35, 0 (map=0)
found location 3: 49, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 45, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 0 (map=0)
found location 1: 48, 36, 0 (map=0)
found location 2: 51, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 40, 0 (map=0)
found location 1: 49, 39, 0 (map=0)
found location 2: 53, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 33, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 51, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 51, 0 (map=0)
found location 2: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 44, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 36, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 63, 35, 0 (map=0)
found location 3: 67, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Command Post (unit id=15)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 63, 47, 0 (map=0)
found location 2: 62, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 56, 52, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 62, 42, 0 (map=0)
found location 2: 62, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 46, 0 (map=0)
found location 1: 56, 46, 0 (map=0)
found location 2: 57, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 49, 0 (map=0)
found location 1: 59, 43, 0 (map=0)
found location 2: 61, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 46, 0 (map=0)
found location 1: 55, 49, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found location 3: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 44, 0 (map=0)
found location 1: 63, 43, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found location 3: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 52, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 55, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 49, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 47, 0 (map=0)
found location 1: 55, 51, 0 (map=0)
found location 2: 53, 51, 0 (map=0)
found location 3: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 57, 0 (map=0)
found location 1: 62, 58, 0 (map=0)
found location 2: 65, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 50, 52, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 49, 49, 0 (map=0)
found location 1: 51, 49, 0 (map=0)
found location 2: 53, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 52, 0 (map=0)
found location 1: 52, 54, 0 (map=0)
found location 2: 55, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 53, 0 (map=0)
found location 1: 56, 54, 0 (map=0)
found location 2: 54, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 52, 0 (map=0)
found location 1: 54, 54, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 53, 0 (map=0)
found location 1: 58, 50, 0 (map=0)
found location 2: 58, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 31, 0 (map=0)
found location 2: 55, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 28, 0 (map=0)
found location 1: 56, 32, 0 (map=0)
found location 2: 58, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 54, 34, 0 (map=0)
found location 2: 56, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 32, 0 (map=0)
found location 1: 53, 33, 0 (map=0)
found location 2: 54, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 34, 0 (map=0)
found location 1: 57, 33, 0 (map=0)
found location 2: 59, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 30, 0 (map=0)
found location 1: 55, 33, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 48, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 54, 0 (map=0)
found location 1: 28, 58, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 31, 51, 0 (map=0)
found location 1: 34, 50, 0 (map=0)
found location 2: 37, 47, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 28, 58, 0 (map=0)
found location 1: 31, 59, 0 (map=0)
found location 2: 33, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 35, 57, 0 (map=0)
found location 1: 39, 55, 0 (map=0)
found location 2: 41, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 25, 57, 0 (map=0)
found location 2: 32, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 54, 0 (map=0)
found location 1: 44, 54, 0 (map=0)
found location 2: 41, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 30, 58, 0 (map=0)
found location 1: 34, 56, 0 (map=0)
found location 2: 36, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 56, 0 (map=0)
found location 1: 36, 48, 0 (map=0)
found location 2: 44, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 46, 48, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 44, 0 (map=0)
found location 1: 46, 50, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 43, 43, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 48, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 42, 0 (map=0)
found location 1: 42, 44, 0 (map=0)
found location 2: 46, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 50, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 41, 43, 0 (map=0)
found location 1: 44, 40, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found location 3: 47, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 45, 49, 0 (map=0)
found location 1: 47, 47, 0 (map=0)
found location 2: 45, 51, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 40, 44, 0 (map=0)
found location 1: 43, 43, 0 (map=0)
found location 2: 45, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 46, 48, 0 (map=0)
found location 1: 48, 48, 0 (map=0)
found location 2: 49, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Giyugun Hohei (unit id=7)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 31, 0 (map=0)
found location 1: 62, 32, 0 (map=0)
found location 2: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hohei Butai (unit id=11)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 28, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 62, 32, 0 (map=0)
found location 3: 67, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 28, 0 (map=0)
found location 1: 62, 30, 0 (map=0)
found location 2: 62, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 35, 0 (map=0)
found location 2: 65, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 29, 0 (map=0)
found location 1: 61, 31, 0 (map=0)
found location 2: 61, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 30, 0 (map=0)
found location 1: 64, 36, 0 (map=0)
found location 2: 66, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 28, 0 (map=0)
found location 1: 62, 28, 0 (map=0)
found location 2: 63, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 34, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 97 CHI-HA (unit id=20)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 66, 54, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 0 (map=0)
found location 1: 49, 33, 0 (map=0)
found location 2: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 34, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 50, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 95 HA-GO (unit id=19)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 52, 0 (map=0)
found location 1: 64, 48, 0 (map=0)
found location 2: 63, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 21, 61, 0 (map=0)
found location 1: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 48, 0 (map=0)
found location 1: 53, 51, 0 (map=0)
found location 2: 56, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 32, 0 (map=0)
found location 1: 54, 38, 0 (map=0)
found location 2: 55, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 35, 0 (map=0)
found location 1: 62, 34, 0 (map=0)
found location 2: 65, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=37mm AT Gun (unit id=22)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 45, 0 (map=0)
found location 1: 62, 50, 0 (map=0)
found location 2: 62, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found location 1: 59, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=75mm AA Batt. (unit id=14)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 15, 61, 0 (map=0)
found location 1: 19, 63, 0 (map=0)
found location 2: 21, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 35, 0 (map=0)
found location 1: 49, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 50, 50, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found location 2: 62, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25mm AA Gun (unit id=23)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 51, 0 (map=0)
found location 2: 62, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 31, 0 (map=0)
found location 1: 55, 35, 0 (map=0)
found location 2: 56, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 55, 43, 0 (map=0)
found location 1: 56, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Cave Bunker (unit id=16)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 59, 49, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 42, 38, 0 (map=0)
found location 1: 46, 42, 0 (map=0)
found location 2: 43, 43, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 51, 39, 0 (map=0)
found location 1: 49, 41, 0 (map=0)
found location 2: 54, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 40, 0 (map=0)
found location 1: 57, 39, 0 (map=0)
found location 2: 59, 39, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 39, 0 (map=0)
found location 1: 63, 39, 0 (map=0)
found location 2: 64, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 3 (unit id=71)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox 4 (unit id=72)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 63, 35, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 66, 28, 0 (map=0)
found location 1: 69, 29, 0 (map=0)
found location 2: 70, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pillbox (unit id=8)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 71, 39, 0 (map=0)
found location 1: 72, 44, 0 (map=0)
found location 2: 73, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 36, 0 (map=0)
found location 1: 55, 37, 0 (map=0)
found location 2: 58, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 42, 0 (map=0)
found location 1: 63, 37, 0 (map=0)
found location 2: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 52, 48, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found location 2: 53, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 40, 0 (map=0)
found location 1: 52, 40, 0 (map=0)
found location 2: 50, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 58, 34, 0 (map=0)
found location 2: 59, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 53, 51, 0 (map=0)
found location 1: 58, 44, 0 (map=0)
found location 2: 57, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 67, 41, 0 (map=0)
found location 2: 64, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Barbwire (unit id=18)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 32, 0 (map=0)
found location 1: 55, 47, 0 (map=0)
found location 2: 62, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 53, 53, 0 (map=0)
found location 1: 54, 50, 0 (map=0)
found location 2: 56, 52, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 56, 52, 0 (map=0)
found location 1: 59, 53, 0 (map=0)
found location 2: 58, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 50, 32, 0 (map=0)
found location 2: 48, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 46, 36, 0 (map=0)
found location 1: 46, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 51, 31, 0 (map=0)
found location 1: 54, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 50, 30, 0 (map=0)
found location 1: 54, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 64, 34, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=6 (integer 6)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 64, 48, 0 (map=0)
found location 1: 61, 49, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 61, 49, 0 (map=0)
found location 1: 64, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 69, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 4 (id=72)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Senpaku Hohei (unit id=10)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 62, 30, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found location 3: 67, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Radar Station (unit id=61)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 69, 41, 0 (map=0)
found location 1: 63, 31, 0 (map=0)
found location 2: 55, 29, 0 (map=0)
found location 3: 60, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 1 (unit id=73)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 58, 26, 1 (map=1)
found location 1: 48, 34, 1 (map=1)
found location 2: 48, 36, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 1 (id=73)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 53, 31
found location 1: 53, 31
found location 2: 53, 31
found location 3: 53, 31

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 48, 34, 1 (map=1)
found location 1: 54, 32, 1 (map=1)
found location 2: 57, 27, 1 (map=1)
found location 3: 50, 32, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 2 (unit id=74)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 51, 1 (map=1)
found location 1: 59, 53, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 2 (id=74)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 65, 51
found location 1: 65, 51
found location 2: 65, 51
found location 3: 65, 51

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Explosives 3 (unit id=75)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 56, 1 (map=1)
found location 1: 60, 58, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Explosives 3 (id=75)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=4 (terrainid=4)
found maprect
found location 0: 62, 48
found location 1: 62, 48
found location 2: 62, 48
found location 3: 62, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Land Mine (unit id=21)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 61, 49, 1 (map=1)
found location 1: 60, 52, 1 (map=1)
found location 2: 62, 56, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 1 (unit id=6)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 47, 37, 1 (map=1)
found location 1: 58, 26, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Message 2 (unit id=32)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 60, 34, 1 (map=1)
found location 1: 69, 41, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 2 (id=32)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hill Entrance (id=59)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Jungle Entrance (id=60)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Radar Station (id=61)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Japanese (king id=2)
found state=On
found flag=0 ; Radar station destroyed, kamikaze attacks stopped (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Japanese (king id=2)
found flag=0	; Radar station not destroyed (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kamikaze (unit id=36)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 5, 33, 0 (map=0)
found location 1: 14, 28, 0 (map=0)
found location 2: 27, 19, 0 (map=0)
found location 3: 39, 23, 0 (map=0)
found location 4: 88, 24, 0 (map=0)
found location 5: 93, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 19, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 16, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 36, 52, 0 (map=0)
found location 1: 44, 34, 0 (map=0)
found location 2: 53, 53, 0 (map=0)
found location 3: 61, 53, 0 (map=0)
found location 4: 57, 47, 0 (map=0)
found location 5: 54, 32, 0 (map=0)
found location 6: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 47, 35, 0 (map=0)
found location 2: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 64, 54, 0 (map=0)
found location 1: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 44, 34, 0 (map=0)
found location 1: 53, 53, 0 (map=0)
found location 2: 61, 53, 0 (map=0)
found location 3: 57, 47, 0 (map=0)
found location 4: 54, 32, 0 (map=0)
found location 5: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 44, 0 (map=0)
found location 1: 57, 31, 0 (map=0)
found location 2: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 54, 32, 0 (map=0)
found location 1: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 57, 31, 0 (map=0)
found location 1: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=210mm Shell (unit id=57)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 56, 28, 0 (map=0)
found location 1: 70, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Shell (unit id=54)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 65, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Shell (unit id=56)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mortar Shell (unit id=55)
found owner=Japanese (king id=2)
found homecity=None
found randomize
found locations
found location 0: 63, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 1 (id=69)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=0 ; (flag=0)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 2 (id=70)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=1 ; (flag=1)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Suribachi C.P.
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=2 ; (flag=2)

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=American Flag (unit id=62)
found owner=Americans (king id=5)
found homecity=none
found locations
found location 0: 16, 62, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Shipwhistle.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Pillbox 3 (id=71)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=3 ; (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Message 1 (id=6)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Americans (king id=5)
found state=On
found flag=4 ; (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Kuribayashi (id=63)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gen. Senda (id=64)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=3 (integer 3)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 59, 45, 0 (map=0)
found location 1: 62, 46, 0 (map=0)
found location 2: 61, 49, 0 (map=0)
found location 3: 63, 51, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Atsuchi (id=66)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Kempeitai (unit id=9)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 15, 63, 1 (map=1)
found location 1: 18, 64, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Col. Ideka (id=65)
found attacker=Americans (king id=5)
found defender=Japanese (king id=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Sento Enjinia (unit id=0)
found count=2 (integer 2)
found owner=Japanese (king id=2)
found homecity=no
found randomize
found locations
found location 0: 52, 28, 0 (map=0)
found location 1: 50, 28, 0 (map=0)
found location 2: 55, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x7   ; (mask=0x7)
found count=3 (count=3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Flamethrower (unit id=13)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=4 (integer 4)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bazooka (unit id=12)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar Rifle (unit id=27)
found count=5 (integer 5)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Mar BAR (unit id=28)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M8 HMC (unit id=33)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M7 Priest (unit id=34)
found count=2 (integer 2)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0xF   ; (mask=0xf)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M12 HMC (unit id=35)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A1 Sherman (unit id=30)
found count=3 (integer 3)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M4A3 Sherman (unit id=29)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Americans (king id=5)
found mask=0x17   ; (mask=0x17)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SeaBees (unit id=1)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar Rifle Co. (unit id=45)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Mar BAR Co. (unit id=46)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 30, 62, 0 (map=0)
found location 1: 45, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=10
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SB2C Helldiver (unit id=39)
found owner=Americans (king id=5)
found homecity=no
found locations
found location 0: 2, 116, 0 (map=0)
found location 1: 3, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Nature (king id=4)
found state=Off
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=Nature (king id=4)
found state=On
found flag=0 ; (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Nature (king id=4)
found mask=0x1   ; (mask=0x1)
found count=1 (count=1)

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Storm (unit id=44)
found count=7 (integer 7)
found owner=Nature (king id=4)
found homecity=None
found randomize
found locations
found location 0: 17, 73, 0 (map=0)
found location 1: 50, 72, 0 (map=0)
found location 2: 64, 70, 0 (map=0)
found location 3: 77, 61, 0 (map=0)
found location 4: 84, 34, 0 (map=0)
found location 5: 72, 14, 0 (map=0)
found location 6: 50, 16, 0 (map=0)
found location 7: 31, 31, 0 (map=0)
found location 8: 16, 48, 0 (map=0)
found location 9: 8, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Japanese (king id=2)
found whom=Americans (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Americans (king id=5)
found whom=Japanese (king id=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Nature (king id=4)
found whom=Americans (king id=5)
@ENDIF found
@ENDEVENTS found

remaining heap space: 20023 bytes
